OFFICIAL
No.1 for SATURN
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It's another world fir.
Full details inside!
We take the first UK copy ;
and grill the programmer
Finally arrives on Saturn!
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VIRTUA FIGHTER 3 STREETFIGHTER ALPHA PLA YERS GUIDE PANZER DRAGOOH 2
ROAD RASH SHOCKWAVE ASSAULT OLYMPIC GAMES NEED FOR SPEED AND MORE!
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Get ready ibr one serious See-Food Cocktail.
it's GEX, your bug imirching,
tangue-laahing alter-ego. Oh yeah, we got
Hungry-Man portions of pop-culture
cheese all right. With late night TVfreaks
like Gamera and Flatulence Han.
But its our special sauce— over 300
iron HBO comedian Dana Gould— that give
gez major attitude.so target about
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DUE TO MASSIVE CONSUMER DEMAND, SEGA HAVE ANNOUNCED THAT AN
OF DAYT WILL BE RELEASED BEFORE THE END OF THE YEAR!
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got what you
date, set for the closing months of this year. We can't bring you any pics at the
1 wait! Any goe«M on what the new version of Daytona should be called? Write m .
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and Sega are planning to make huge n
t expect to see the first shots
them in the letter! page!
AMAZING STOP
PRESS NEWS!
[sEs^s^iJey]
PREVIEWS
BLACK FIRE
16
GHENWAR
18
VIRTUAL OPEN TENNIS
20
ROAD RASH
22
SHOCKWAVE ASSAULT
24
PUZZLE BOBBLE
26
NEED FOR SPEED
28
OLYMPIC GAMES
30
REVIEWS
GUARDIAN HEROES
64
ULTIMATE MORTAL KOMBAT 3
66
N THE HUNT
68
DISCWORLD
70
3D LEMMINGS
72
W4
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It's your last
chance to win
FREE Saturn
games for a year!
See page 74!
the complete
guide toStreetfighter
Alpha, turn to page 82
NOW!
VER STORY
HEART OF DARKNESS
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tier World and Fta
DESTRUCTION DERBY
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PANZER DRAGOON ZWEI
SEGA SATURN °I
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A Hearty Welcome From
So here It Is! Another issue that walks the long winding road to Saturn
nivarna. It's been a fairly quiet one this month with most developers
saving up their big news for the Ej In Los Angeles. Sam will be there of course,
hobnobbing with lots of Jet Set types while we toll away in our dank offices.
Still, them's the breaks as they say. Expert plenty of info from the show next
month. For now though you've got the stunning Heart of Darkness, the long
awaited Destruction Derby and loads of previews
and reviews to peruse at leisure. If you've got any
points you'd like to raise with us, remember, we're
always glad to here from you, so long as you're not
too mad or anything. But for now, go and make
yourself a cup of tea, cut a slice of bakewell tart, and
sit back and enjoy the mag!
Rob, Deputy Editor.
ALIEN TRILOGY FINALLY ARRIVES!
Rumoured to appear on Saturn any time from September '95 to October '96,
the Saturn version of Allen Trilogy finally saw its unveiling just before we
went to press. At the moment, only two levels of the game are complete, but the
results of Probe's extended labour is looking pretty impressive already.
As we stated some months ago, there will be a few changes for the Saturn version
and these will include extra levels, improved graphics and different level layouts,
n release date yet, but the programmers are working
I the majority of the
programming should be complete in around two and a half months. Anyway,
here's the first Saturn shots -at this stage the game Is only around 30% complete,
but it's already looking as good as the Playstation version - and no, that isn't just
something we're saying for the sake of it -it really does look quite stunning!
Hopefully, we'll be able to bring you a showcase on the game's development next
month along with an interview with the programmers.
4& SEGA SATURN
□ML
FADE TO BLACK F
Fade to Black is already finished on the Playstation and despite developers Electronic
Arts hotly denying any existence of a Saturn version, it seems as though the game is
already being developed for Saturn. Created by Delphine Software, the same people
who were responsible for Another World and Flashback, the game is already hotly
tipped to dominate the Playstation charts when it's released next month. And
although the game's theme remains similar to that of AW and Flashback (a man in
jail or on an alien planet who must escape] the actual gameplay has come on in
leaps and bounds, being a complete 3D adventure as opposed to a platform
game with cinematic clips from time to time. Plus, as there's nothing like this
currently available for the Saturn, this should prove an incredibly popular adventure
- especially as the presentation is so stunning. The pictures here are taken from the
Playstation version as there's no actual Saturn disc at the moment, but
there is we'll be running a preview.
RETRO MANIA!
Last monfh we broke the news story that Sega will release three of their classics on to one
Saturn disc. But we got it wrong a bit. It seems as though the three games will be released
separately over three months, the first one being Afterburner, followed by Space Harrier the
next month, then Outrun. All three games will cost approximately half the price of new
releases and there's a possibility that more retro titles will be released after that. Still no
word as to whether they'll be released over here though. Write in if you feel particularly
strongly about theml
FIGHTING FANTASY
Rtmimbir th 1 Fighting Fantasy series of books? Hoy, ui neither, but apparently thai* were
really popular in th* early eight iei. In fact, they've Mid 18 million coploi worldwide. Anyway,
Domark have decided to convert the tilth book in the series Into a game, and it's Saturn bound
In November. As you'd imagine from th* title, it's a 3O dungeony RPC game, which sees you,
stringy warrior, battle against all kinds of troll-type creatures In * bid for total dungeon
supremacy. Released on PC before any console, the title It already causing a stir at it's being
overseen by Original Fighting Fantasy author, Ian Livingstone. More on this on* nearer to th*
time of its release, but here's a few early screenthots anyway.
[MM
LITTLE FISHY
Well, fishing is certainly a bizarre enough sport without even
considering what it would be like at a computer gome, but that
hasn't stopped JVC from converting the serene sport to the
Saturn. Featuring, well, loads of fishing, the aim is to catch as big
a fish as possible through clever selection of rods and a rigorous
training program. And despite what you may be thinking, it's
actually rather good, although it's difficult to say how the title
will go down once it's out on the shelves. Another one that's
almost finished, this should also make a late June release.
IT'S DELAYED, ACTUA-LLY
Blimey, this game WMktt its way into the
reasons. Unfortunately the Saturn vets
grammers were drafted in to work on E
result there's been less people to work
working at full speed on the project
section almost every month, but this month it's for different
f Actua Golf has been held up for a few months as most of the pro-
96 so that it would be out in time for the tournament, and as a
ie Actua conversion, however, as of now the programmers are
rertheless, it's still more around two months before we'll be able to
a full preview on the title. It's also unfortunate that other Gremlin title s may slip back a couple of months
to to this, but with any luck, a couple of them will still make it on on the shelves by summer.
BACK FOR GOOD
After the announcement last month that the Saturn's price would tem-
porarily be dropped to £349 for a period of four weeks, we're now pret-
ty happy to announce that the price will remain at this low point for
evermore. Vou'll notice that the PlayStation's price remained high
and will remain so for the foreseeable future. According to Sega, thi
price slash has had punters breaking down shop doors to get hold
of a Saturn and the gap between the number of PlayStations and
Saturns sold is becoming ever smaller.
SORREE!
Apologies to everyone who li a bit irked with tha PAL conversion of X-Man.
Despite being guaranteed by Acclaim that tha PAl version would be full-screen
full -speed, tha final retail version didn't live up to that promise. At tha tima of
writing It was impossible for us to know that this was going to happen and there-
fore we'd just liK* to say sorry. We're pretty fed up about it too.
MY GOD! THEY'RE WARPED!
Warp, the creators of recent gloom-a-thon D, have announced that they'll be
developing exclusively for the Saturn in the future. The reasons why they've
made this decision were not made clear, but it seems there's been some sort
of major bust-up between Warp and Sony Anyway, this is good news for
Saturn owners as it means they will be the only ones who will be able to play
their forthcoming titles, one of which. Enemy Zero, is in development at the
And here's a few pictures of what you can expect to be exclusively
playing in the coming months.
oa ASEGA SATURN
GATION HAS NEVER
SO MYSTERIES
9
1
W CI S O (FOIL (18
CASEN0.3 "SMELL FROM HELL"
ng adventures of Edward Carnby can be found in: |j Lll f f i|i II
E TRUTH IS OUT NOW
^^gga&wgnwm
m. London, SW4 6PF. Tel. 0171 738 8199. Web site: http://www.infogrames.com
rnrn
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nth
•y
4 Wipeout
Sega
5 Golden Axe: The Duel
Sega
6 F-1 Challenge
Sega
7 FIFA '96
Electronic Arts
8 Wng Arms
Sega
9 MagicCarpet
Bullfrog
10 Victory Boxing
Virgin
SATURN MAGAZINE CHARTS
_.
4 X-Men: Children of the Atom
Acclaim
Virtua R^iter 2
Sega
1 Sega Rally
Sega
I Baku Baku Animal
Sega
1 Magic Carpet
Bullfrog
1 Darkstalkers
Capcom
10 Shining Wisdom
Sega
READER CHARTS «v'>
I x-MercChildrenoftheAtom
Acclaim
I Streetfighter Alpha
Capcom
I Rfa96
EA
VirtuaCop
Sega
| WingArms
Sega
| MagicCarpet
Bullfrog
Sega
BIG HURT!
Baseball has always been a bit of a strange game for the UK market. In
America, there's absolutely hundreds of the titles released every year, but
hardly any of them make it over to these shores simply because the sport
isn't very popular over here. In fact, so far only one baseball game has made
it on to the Saturn, and it was a pretty decent conversion which managed to
win even non-baseball players round. Acclaim are hoping to do the same
with Big Hurt Baseball, an adaption of an ancient Megadrive game which did
pretty well when it was released. Of course, this time around, the graphics
are much more impressive and there's plenty of multi-angled action, snazzy
cinematic bits and what's more, the gameplay's pretty good too! Expect to
see this hit the shelves in early summer although a review should make its
way to us next month
Irritated by the ir
that most magazines seem to have
(even though the machine still isn't
out) Sega have launched a backlash
aign.Thea
our sister magazine NMS, and coin
cided with the "plumber" they
employed tow
European Computer Trade Show.
MO' MONEY
Not to be out done by other publishers. Virgin have signed up their very own
sponsorship deal with top bike rider Jamie Robinson Jamie will now also
feature the Virgin logo on all of his rides, which is particularly ironic as if you
look at the picture you'll see the boy lamie plastered from head to toe in Sega
advertising. Still it's all good fun, eh?
If you would like to see your chart features, send in your top ten to READER CHARTS,
SEGA SATURN MAGAZINE, PRIORY COURT, 30-32 FARRINGDON LANE, LONDON ECiR
3AU. Anyone who has their charts printed will receive a game for their troubles!
^'SEG.A SATURN
BVERT M'WiNc, &eCA"S& I DoN'<T hto«f frof*.
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With the year's biggest computer show just a few weeks away, most software houses are keeping their cards pretty close
to their chests, and as a result, there's not much in the way of hot new titles this month. But hey! Don't despair. Next month
should see an avalanche of games on the way. Honest!
TOMB RAIDER
f\ Playstation and PC, Tomb Raider is very early in development,
but could just turn out to be the surprise hit of the year. There's very
little to see of the game at the moment, but an early demo is up and
ing, featuring a full 3D environment. As you'd imagine, the idea
in Tomb Raider is to run around, break into tombs and pillage any
treasure to be found in them. The main character is a sort of
grungified glamour girl with a gun who has an affinity for lots of
nice shiny things. She's quite hard too and also likes to shoot anyone
who gets in her way. Vou know, the average kind of nineties girl.
While there's not much to see on th
yet, the polygon generated
backgrounds and the graphics an
looking very impressive and with
the environment being complete-
ly free, this could turn out to be one
of Core's most original titles yet. More
CRIME WAVE
While Domark managed to publish a fait few titles on the Megadrive and
other 16-bit consoles they've yet to publish on the Saturn, and Crime Wave
will be their very first outing into jibit land. Crime Wave will be published
t of the superformats, but a simultaneous development push
lat all the versions should arrive at around the same time-
hopefully in September if the game remains on schedule.
Crime Wave is a chaotic racing game which sees you
attempting to curb the horrific crimes taking place on the
•w streets. Obviously, this means that jumping Into a
ridiculously high speed car and chasing criminals is the
order of the day. and the action takes place over a variety
of levels and different scenarios.
Viewed from an overhead perspective, this isn't breaking
down any technical innovation barriers, in fart, it's reminiscent
of afewi6-bit racers, but there's still a long way to go before the game is
finished, and the the final product could end up looking very different.
SWAG MAN
Originally destined for the jjX, Swagman has been
over a year in the making. And to be honest, thert
still not very much to see on the game. But then Core ai
converting it to the Saturn instead, so they probably decided
to start the game again completely from scratch.
i one level of the title is playable at the
t, but what's already evident is
the Swagman of today is very different
from the pictures seen in magazines
from this time last year. He's gone all
small and troll like and he's appearing i
an isometric 3D
Unfortunately, we don't know much
■e about it than that because the only
bits programmed into the game at the
Tt feature the main sprite wandering
around the environment. But it does look very ni
Expect to
release date -currently set for early Autumn.
4fr SEGA SATURN
OLYMPIC FOOTBALL
BSpSpSSL
I'f'gt lSEVjil ig'ifW ''
1-4
_QIIAKL
Last month saw the announcement from iD that
their forthcoming guaranteed-to-sell by-the- buck-
et load PC version of Quake will be converted to the
Saturn. This month, we've managed to find a little
more about the Saturn conversion and confirm that
the finished product will arrive two months after the
PC version is finished.
iD haven't even started working on the Saturn
version of the game yet, and the PC version is less
than 50% finished, so it will be a while before any
genuine Saturn rode will arrive in the UK. but by all
accounts the two versions should be the same any-
way. This is set to be one of the Autumn's biggest hits
on the Saturn and as there's still no sign of Doom (what's goi
even more hype su<rounding it than you could possibly imagi
uses the Saturn's link up cable, we certainly won't be compla
SLAM N JAM 96
Although that Megadrive was subjected to a
swamp of Basketball games over the years, so far
the Saturn has been refreshingly basketball-free.
There's been the obvious NBA onslaught
:ourse, but the promised Sega bas-
ketball game still hasn't seen the
light of day. However, it was
ily a matter of time before
basketball titles
appeared, after all, it is a
hugely popular sport in the US. At the moment, BMC are
putting the finishing touches on their basketball sim,
and while it's not exactly an original concept, it's
certainly an incredibly playable game.
Featuring, well, just about anything and everything
you'd expect to see in any credible basketball game, plus
ome snazzy 32-bit style graphics, this is set to do well
aeit in fairly small circles in the UK) and with any luck
hould be ready for review in time for our next issue.
an the
impending release of Earthworm Jim i,
plus a signing for Skeleton Warriors,
they're on their way to gaining a worthy
bunch of releases. In addition, they're
also porting across a few of their PC
titles, the first one being Myth
Adventures. This is a light hearted adven-
ture game set in Ancient Greece, and urn
that's about all we know at the m
lined up for the next few months,
for the forthcoming Ej show. We'll be reporting on them next
4& 5S3A SATURN
I J
Virgin
Shoot 'em up | July L -.
Original title. ,~-
It's a bit like Thunderhawk, hut with
more general ^1
PREVIEWED
MAPSO'DEATH
You'll need to employ some profess ion a I -quality map-reading skills if you want to
get anywhere In Blackfire. Unlike normal games of this ilk which provide a map
marked upwith all the relevant target details, this title gives you a tiny green-
monitor with no reference points on the undulating terrain whatsoever.
So pay attention in briefings to any natural unusualities, and keep an eye on your
heading indicator, whi;h guides your angle (but not distance] to your next target.
Operation Blackfire is one of the clever-clever games that has loads and loads
of FMV footage spliced between levels to keep you up-to-date with what's hap-
pening in the command centre controlling your mission. There's a small cast of
characters you'll get to know and (in the case of Col. Overstreet| loathe. You
might think this is just fancy window-dressing, but keep your ears peeled -one
of your crew might just be a turncoat 1
®"ll^>
4^» SEGA SATURN
&> SEGA SATURN
So here's your Venus mission. It's tile place
where you go to practice you know.
' SEGA SATURN li_
Pastels at the ready! The summer season is on the wayi
Acclaim
Tennis | June 1996
Originally programmed Tor the Saturn in Japan. {
Well, it's a bit like tennis really. You know, that game
in real life. But there'
nothing like this on Saturn at the moment.
I h, you can tell that the summer sea
, ^ son is almost upon us. Why, even as
F A^H we speak overweight Englishmen are
■^ parading high streets nationwide
ing little more than tight denim
I shorts, a pair of mock Ray Bans and a
body speckled with purple goosebumps. What's that
got do with you? Well, as we satd, it's summer. And In
gamespeak, this means sweaty joy pads and deluge of
First of the bunch is Virtual Open Tennis from
Acclaim. Actually though, it's hardly what
we'd call a new game seeing as it --"■ ■_
was released in japan around „*" '
seven months ago. Why it's
taken so long to be released
over here is anyone's guess,
sion pretty much intact from
the original game, although
there's no extra features or ar
thing like that. But then this is
tennis - there's only so much you can
"expand on the genre" and suchlike.
So. tennis. Surely there can't be anyone out there
who Isn't familiar with the basic concept of a tennis
game, so I'm not going to another explaining the
rules. If you don't know them by now it must mean
you don't have a telly which means you don't have a
Saturn, which means you shouldn't be reading this
magazine really. But, if you are partial to the odd set
or two, you'll be glad to hear that this is a two player
game, and that there's
literally hundreds of
options to fiddleabout
with. There's three differ.
ent courts to play on -
grass, clay and hard, and three different modes of play
- exhibition, championship and training, which kind
of covers just about every possible tennis scenario
possible really. But, just to jazz things up a bit, there's
a choice of eight camera views, instant replay options,
ten players with different abilities, stats on your play-
ing abilities and erm. loads of realistic tennis sounds.
Well, you'd at least expect that wouldn't you
This is the first tennis sim to appear on the
Saturn, although there's a couple more on the way
this summer, so the competition between them is
going to be pretty stiff. This offering, almost finished,
looks and plays pretty well, although it has to be
said that on the graphics front, it's nothing
f sure, there's
players and all
the nice bits at
the beginning
and everything,
but there's nothing
far that actually
ips out at you. slaps
■und the face a bit
:■-■"
i never been renowned for their graphical
lence in the past, yeah what the hell, it's the gameplay
that darn well counts. Which is good because this
plays rather welt indeed.
As we mentioned, this game is almost finished,
and to be honest, there's not much
e added at this point and besides, this has already
been released in Japan What the heck - a review
t month.
4$ SEGA SATURN
PREVIEWED
0!?trH5*r ■'"Ter TENMII
ORDER!
Just like in real life, there's more than one way to play tennis in
this game. You can choose from hard, grass or clay courts, and
the speed and style of the game differs depending on the sur-
face. Tennis domination will hang in the balance unless you
master all three.
-*'■ —
'-3 ""
On the hard court the ball
Ii much slower.
AND OVER TO THE REPLAY..
If you don't believe that the ref could have possibly called an out on your last
shot, why not consult the action replay for the final decision. Actually, you don't
have much choice, as the game does it automatically on every single shot.
*>"-
4f> SEGA SATURN
I hoieofyouout there who have mem-
iink back to 1991
ik lyrical about
I about your favourite games of trie
K:. Among them might be the EA
ssic Road Rash, the game where
you join a band of dysfunctional bikers and take to
the open highways to beat each other up. Since then
it's been through a a couple of sequels on the Mega
Drive and had a brief outing on the Mega-CD, the
popularity of the gam
For those of you 1
ning largely constant.
vith it, it is at heart
a motorbike racer that
sees the competitors
revving about a variety of
urban, country and
desert landscapes. Unlike
usual motorcyclists
though, they're not doing
it only for the privilege of
being the fastest on the
the money as well which
goes right out of the
that leaves many a rider
sliding along the tarmac
suffering from extreme
chaffing or, as the title
goes, road rash.
Because racing takes
place on the public high-
way there are irritating
things like cars to negoti-
ate. Misjudge things and
pull find yourself going
over the bonnet. Another
obstacle likely to slow you
down is the highway
patrol with its Eric Estrada
types donning mirrored
glasses and trying to slow
you down enough to
arrest you As your racing
skills improve and your
bike with it, you c;
start
means gentlemanly condui
window. In the battle for fir
is validated by the
jseofthe odd club
1 step up to 3 better standard of 1
for ultimate gr u ngey- biker-speed me ister.
We've still to give Road Rash the full throttle
review treatment, but with the help of a few nost;
junkies it looks set be qu
HEAVY METAL THUNDER!
grungya:
rival on the Saturn sees the
genuine bands of the indie
Road Rash has been
progressed, and its:
introduction of som.
box you'll find Soundgarden, Therapy?.
Swervedriver and a few others to keep you
vhileyougo
kinds of alternative
culture mayhem.
Should have had that
Oavid Essex track in
there as well but nev-
ertheless, bally bang-
ing ole' boyl
'SEG.A 5AT-RN
— ffilliilii]
nm
B«l Electronic Arts
Shoot 'em up [ June 1995 |H
Original title ~Wk
It's 9 hit lib; Pafijur IV-jiiiinri rrn<»ri with (Iff Wnrlrl ^H
Interceptor and Snatcher.
luple of years ago a game called
m . jm^ Shockwave Express hit the PC, It had
■ A ^^B absolutely nothing to do with this
*^^ forthcoming release from EA, and per-
I hap; we should be glad for this. Not
it because of its meagre cyberpunk
storyline, but because of the license which spawned
its creation. As the title suggest, this was Wella
Shockwaves, 3 popular range of hair styling products
who obviously wish to create a cyberpunk-y image for
themselves. Of all the thing; in the world to inspire a
videogame, hair gel is a bit of a surprise, I mean, if
you were a programmer, it would have to be near the
bottom of your Things To Write My Came About list,
somewhere just above earthworms and hedgehogs.
Fight the evil forces of wind sweep!
Combat Flaccid Follicle Syndrome! Or not!
Luckily EAareabit more
picky about their sponsorship
alignments, and until FIFA or the
MHLPA release their own styling range (sur
ly not too far away) we're saved from such
embarrassment. This 5hock Wave, of the
Assault variety, is resolutely cash-In
free and looks to benefit from this.
It's a so-called interactive
science-fiction movie But before
you start running for cover screaming "Wo! Not anoth-
er interactive movie, I can't take it any more!" we'd
best mention Shock Wave is very arcade-centric plus.
and I quote from EA here, features "3D graphics
beyond anything seen thus far in home entertain-
ment software". Veah, I know we've all heard that one
before, but take a look at the saeenshots in this pre-
view. Looks pretty nice, doesn't it? EA
have forsaken the usual formula for
"interactive movies" by concentrating
the gameplay on a first-person 3D
shoot em up. This is interspersed with
real-time FMV clips to keep you up to
speed on the plot, which has a direct
effect on the course of the game.
This plot has been dreamt up by
an allegedly award-winning
novelist/script writer, the identity of
whom we're a little shaky on at present.
But EA reckon he's come up with a horri-
fying vision of the future
{2019 to be exact), when
the Earth is invaded by
marauding aliens and
their war robots. So obvi-
ously the
writer responsible fop
Shock Wave must be
other than the mighty HG Wells, who'll
have based it on his masterpiece War of the
Worlds. That's a bit of a coup for them - he's been
dead for forty years.
Anyway, there is a glimmer of hope for mankind
the shape of the UNS Omaha, an aircraft carrier orbit-
ing the planet in space. Obviously the aliens neglected
to destroy anything at all on their way down to the
planet (communications and military satellites, orbitin
nuclear weapons etc), so a hasty
launched from the bays of the Omaha. And you.
Johnny Pantseats. are heading up the operation
■ Special
Report
The pics above and below showcase the news
reports which act as a plot precursor to the
alien invasion. Daniel Barton is not real.
Thii looks not unlike the assault on the Death Star from Star
Wars. But it isn't. It's a raid through an alien-infested city an
Planet Earth. Save your home town, Billy Bob!
_2A ^> SEGA SATURN.
4^ SEGA SATURN U_
I f JeffThingyfromtheClothesShow
had his way, doubtless there'd be no
Bobble games at all, given his current
I TV crusade against "bobbling" in his
ashing powder adverts. The heart-
I less get. After all, bobbling is a peace-
able pastime practised by cute little dinosaurs, who
blow bubbles out of their soapy mouths. In fact, giver
the frothy qualities of these powders, you'd think
whatever brand he's touting would make bob-
bling <l>worse<P>. Mind you, he'd prob-
ably approve of the bright bleck
colours which feature heavily In
each of Bub and Bob's (for
they, stars of the Bobble
genre) outings.
But this doesn't con-
cern us today. If, of course.
he were to start some kn
of fascistic anti-Bobble
movement, marching
against friendly dinosaui
and burning their effigie
we'd have more to say or
subject. In fact, it's highly likely
we'd mount some kind of
counter- publicity offensive, printing
posters for our readers to put in their
windows saying things like "Free the Bobble
Two" or "Justice For Bubble Dinosaurs". For now,
though, whilst an atmosphere of placid opposition
exists, we'll just tell you about the new Bobble title,
called Puzzle Bobble.
Puzzle Bobble has been around for a while on
various other consoles, where it's garnered applause
and declarations of romantic love from the press of
many countries Now it's time for the Saturn to be
blessed with a manifestation. It's a bit of a departure
for the Bobble lads, given that their original outings
have been platform -based. But these fine efforts
aren't going to reach 32-BIT for a while yet, so forget
about that. This title is a split-screen arcade puzzle
title which pits the player against another human or a
series of ultra-cute foes, most of whom are
taken from the previous Bobbles. These
mputer opponents are introduced
with a short and word-free
bizarro animation before each
round, which are uncharac-
teristically funny for this
kind of thing. From here a
bizarre match of wits and
one of those unpredictable
~* games played head-to-
m head, where great success
f on the part of your oppo-
nent can totally screw up
your plans and chances for vic-
tory, as we mention elsewhere. In
fact, Puzzle Bobble has all the ele-
ments of the perfect puzzle game for-
mula. It would appear the only stumbling block
Standing in its path to glory it the possibility of a poor
programming job on the conversion tip. Best assured
we'll put either your minds or the games c'
<t month.
_4f,
fimm
MY BRAIN HURTS
You might think there's already enough brainwork In Puzzle Bobble to justify
the P-word prefix, but that's where you'd be wrong. 5o concerned are the pro-
ducers with fulfilling their trade description they've included a second one-
player mode, called Puzzle Game. You're presented with a prearranged gamut
of bubbles, and your job is to blast these off screen as quickly as possible
before the ceiling starts to lower itself. The first few bubbles you're given are
generally perfect for doing the job. but if you mess up your initial moves, pro-
gressive bubbles Just serve to mess things up. One for the intellectuals.
It might look simple enough, but Puzzle Bobble
is actually demonically diabolical to play. And
this little girl character might look like a
he's rock hard at bobbling.
Bub looks maliciously cheerful here, the git.
in punk. Poor little Bub, looking upset. Tell It to the Marines, bucko, at lent you're winning.
&> SEGA SATURN 27_
Look - (here's a multi-coloured red-headed dragon flying over the road In
distance. They must have got that idea from Cyber Speedway.
28 ^> SEGA SATURN
IJiu'JHIk
CUE CHRIS REA
One of the major attractions In The Need for Speed is the spectacular nature
of the crashes. When you play Head to Head mode, there are plenty of
civilian cars on the road. They might be on their way to work or coming back
from a shopping trip.who knows. The important thing is that if you get
yourself in a fast car and drive right at them you can cause some
breathtaking collisions and maybe even get a bit of a pile up going. Just
watch out for those pesky traffic cops
ea gag ^■jp r .
*=s
— --
u know, if the organisers of the
I Olympics had any sense at all, they'd
always hold the Olympic Games on
February 19th, because that only
comes round once every four years as
well. Alright, so it might be a bit of a
pain for all the athletes from hot countries when they
have to travel to Paris or Prague or somewhere and
It's till freezing cold in the depths of winter. And,
thinking about it, they'd have to widen all the tracks
and run two or three races at the same time in order
to get the usually lengthy games over in one day, but
it'd be a good symbolic gesture. At least that'd mean
you'd have something else on telly for the rest of the
week other than athletics. And anyone who tells you
they actually enjoy watching the Marathon event is
lying.
Of course, we don't mean to demean the
Olympiad. Loads of people like it, and those lucky dogs
need no longer wait four years twixt tournaments for
their dosage of track 'n' field frolics, thank to US Cold.
What have the Gold done? Put up sufficient
sponsorship to finance an annual version of the
games? Set up a rival weekly version in the car park
behind their Birmingham offices? Why,
no strangely. But they have licensed thi
year's games and produced a Saturn
game based upon their fifteen favouri
events from the famous gathering of
The final product-stunning in
the simplicity of it title, Olympic Games
-shall emerge in July, perfect timing for
the real-life shindig. Like previous
attempts to translate athletics to
computer game, OC (obviously the
Olympics are popular with Compton
gangstas) favours the realistically
endurance- sapping button-bashing
control method. Players slap the but-
tons of their control pad as fast as
possible to up the on-screen velocity or
power of their digitised counterpart
Levels of skill and timing aren't ignored,
you still need to control the breathing
of your swimmer, the balance of your weightlifter and
so on, but for the most part competitors with fore-
arms like Popeyeareat a distinct advantage. So don't
invite seven friends with oft-practiced
clandestine nocturnal hobbies round to
your house if you buy the finished prod-
uct, because they'll all be able to whip
your arse simultaneously, thanks to the
planned eight-player link-up.
Each event is displayed in 3D
polygon -o-vision, with a variety of
camera views, depending upon the
event in question. Supposedly this will
ensure not only super- realistic
animation but also a greater degree of
accuracy in the conversion and
application of the sports.
Well we like sports as SSM.
Watching them, anyway. It's more fun
to see someone else put in all the effort
and check out their faces contorted
with pain when it's all over (which
we're sad will probably not be put in
USG's OG). So you can be sure we'll
give you an objective opinion
ts quality. Like we normally do. So there you go.
VIEW BY APPOINTMENT
mera angles In Olympic Games have been designed with two aims in
- to provide the most accessible angle to play from and make the game
■ exciting as possible The best example of this Is in the doom, where the
3 wheels around the centre of the track to follow the progress of the
5. just like non TV.
30 t§0? SEGA SATURN
PREVIEWED
RUNAROUND...NAAAAAA!
Of course, any true athletics fans will be wanting
are headed for their Saturns. What about hurdles? Or parallel bars? Has
that funny one on the mat with the ball or the string made it? Well
sadly, none of these popular disciplines is on offer. But there's plenty of
running (ioo and 400 m), jumping (long, high, triple and pole vault),
throwing (javelin, discus, hammer] shooting (skeet shooting, pistol
shooting and archery), fighting (fencing] and looking hard (weightlift-
ing). And 100m freestyle swimming as well, but that's for girls like that
Sharon Davles.
...
A Voronov e
>n j&feffe$
1 II II l-
*l
wit \
...
vm
_,— i t
___.,
'? SEGA SATURN 31_
I Hello, I'm R
I answer yc
etter^
52 <^-. SEGA SATURN
<* SEGA SATURN 3 3
'if you've got a problem, if your
game's got a glich, then it's time to talk to Mark
Maslowicz'. Yes indeed! It's with this merry rhyme that
we welcome back the Mazza, Sega's games guru, to the
vast Q&A desk where he spends hours pondering your
taxing questions and doing his best to answer them in
the name of truth, justice and the American rock way!
if you'd like to test his seemingly unending knowledge of
Saturn games then send your questions to HEY SMART
GUY! Q&A. SEGA SATURN MAGAZINE, PRIORY COURT, 30-
32 FARRlNGDON LANE, LONDON. EC1R 3AU.
WAKE UP SEGA!
SliSM.
4*:
Here's a few questions which require answering on
behalf of the Saturn community.
1. Where is the keyboard, bard drive, soft drive and
mouse mentioned in tbe Saturn instruction manual?
2. Will someone at Sega wake up and release the
games of yesteryear which kept so many of us in
front of the TV for hours on end?
3. Will your magazine soon be doing an extensive
write up on the Saturn's peripherals (photo CD etc.)?
4. Will Core design be makings Firestorm game based
on the Gulf conflict like the hugely successful Desert
Fighter on the SNES with different choices of aircraft?
5. If the photo CD disc allows you to remove a disc
while the Saturn is switched on, will there be any
multi-disc games, perhaps even additional levels to
Virtua Cop etc.?
6. Will the gods at AM be making a replica of the RAC
rally course as they have with Manx TT because this
would make an excellent Sega Rally 2?
7. Are AM planning Daytona 1 with a higher resolu-
tion and speed likeVF;?
8. Where are anything to do with Star Wars games
on the Saturn? We are beginning to suffer withdrawl
symptoms!
IT. D.C.X. Stamford,
^t-UWyto
^^ Afterburm
way. j No news 01
ODE TO THE DEMO DISC
Dear SSM,
Please, please could you answer these questions:
1. Will 5ega make any basketball games similar to
Virtua Striker?
2. Is it true that Virtua Striker will be out on the
Saturn?
3 Are Sega going to make an adaptor so you can
plug in some speakers to the Saturn?
4. When is WWF coming out on the Saturn?
5. Will there be another demo disc?
Martin Lin, Eastbourne, E. Susses.
a Sega basketball game planned but
I on Virtua Striker. 2 No, but you've got
; ace. 3 No plans. 4 July possibly. 5 Be
TYPING HERO
Dear Sega Saturn Magazine,
Seeing as I have gone to all the touble of typing up
this letter could you please answer these questions
for me:
1. Seeing as I now have the excellent Sega Bally! was
wondering whether Sega are planning to release a
steering wheel and peddle unit similar to the arcade
machines. Face it, the Arcade racer doesn't feel any-
thing like the arcade machine steering wheel espe-
cially as the wheel doesn't jump around when you
hit a car or a wall like in the arcades. Ok, this may
cost a fair bit but I think that for the hardened dri-
ving fanatics this would be a good investment
2 1 have just read the issue 4 Q&A section of your mag
and have a query about one of your
asked if the Saturn was as powerful as the PlayStat
at 3D graphics to which you said "in its own special
way, oh yes" What special way is this then?
3. Will Saturn Magic Carpet be as good as the PC
version? Will I need a mouse to play it properly'
Where can I get a mouse from as I
haven't seen it advertised anywhere?
4 . I am a great fan of all those point
and click adventures on the PC. you
; Fate of Atlantis,
Monkey Island 2 etc. Will any games
like this be coming out on the '"
what? Also, will we old Saturn
see the likes of Tie Fighter and
our beautiful machine or will v
The Dark Side' er.„sorry!
s the Saturn se
the PlayStation?
Oh. and thanks for creating
when will they be out on the Saturn?
3. My mate says there's going to be a Saturn 2. Is this
4 Are you bringing out any more demo discs with
playable games like WipEout and Euro '96?
Well, thankyou for your time and space ennit bass
wickedy bad boy.
Adam Cayden (A distressed brick layer),
Birmingham.
j*. 1 No. 2 WipEout will be £39.99 and Euro '96
90 U9-99- 3 No, but the Saturn has undergone a
redesign. 4 Be patient my child.
Europe and America.
BIG SHOUT GOING OUT
your wickedy bad boy magazine Here goes tbe
starter for ten:
1 Is Total NBA going to be converted to the Saturn? If
2. How much will WipEout and Euro '96 cost and
Do you think that
Sega games are getting
a tad repetative? VFi,
VF2andVf3allinthe
space of just over a year,
mention the new Sonic game,
ighting Vipers, L
Fighter formula),
you publish the FIFA cheats?
that a football game sponsored by
to the Saturn Is this true?
Mick Devttn, Londonderry.
e they're on a Sony label. 1 There's
n what you say. The success of VF
4& SEGA S£CTURSN]
SUGHTLYLESS SAFE THAN PLAYING
CHICKEN BLINDFOLD ON THE Ml
WITH YOUR LEGS TIED TOGETHER
WHILST JUGGLING LIVE
GRENADES WITH ONE
HAND TIED BEHIND
YOUR BACK AS A
RABID PITBULL
LEAPS AT
IL I HIT!
AVAILABLE ON SEGA SATURN
SHOWCASE HEART OF DAR
and his Do
SHOWCASE
.Apart from the
more obvious traumas such as ;ys,un
ionable darks': and
, there's the more pressing matter of
mates. No, not those kind of mates. ids.
j Or lack of them. Yep, there's only one thing
/ you can rely on when you're a kid,
.Blindly stupid,
can guarantee adoration for
RBI
—■■I
SEE
■
By '
' i f
\'"'\v
J
L. 1
'We were inspired by the speed and rhythm
n the American adventure movies - Indiana
■Ones, Back To The Future, Star Wars... We
on't want our images to look like hi-tech 3D
computer images, but more natural back-
grounds closer to a painting than a hyper-
realistic rendering, and for char
& something closer to cartoon
V Eric Chahi, co-founder, Amazing Studio.
rescue his maney mutt although to do t
i^** f t!MJ ^T J ^5yft i
1 ,
WHERE'S THE WHISKEY?
next. He's got a pretty hard task ahead o
IP
mm
38 «** SEGA SATURN
St SEGA SATURN
SHOOT TO KILl
Although young Andy ha; enteied the realms of darkness, not everything
ity and frightening. In fact, the dark side is quite light and cheery
of the time. As you tan no doubt tell for yourself from the rather
bright graphics displayed across these pages. Actually, quite a lot of the
game is played out in an environment not unlike Ea
g creatures snapping at your ankles. There's
to dodge huge man-eating. fjowets. underwater swim-
" g, erm, climbin^aflfctocting sections
tcthnologk.il equipment ■
- They decided to draft in
m
Ji.0i,ijrijj!ii|n^
' ■UTW l T
iilffl.TO
sra
91
of atmospheip
the game adding lo it a more "epic" feeling. Th
sound team are also extremely experienced at b
ing films
fiiii'lM.: im^iw t Wi i
«*» SEGA SATURN
tMdJftyfrifend
himself
Panzer Dragoon Zwei...
a panoramic world of wonder-
on every level all hell breaks loose
...a game with balls...
SHOWCASE DESTRUCTION DERBY
The first big news was that WipEout was coming to the Saturn. Now Psygnosis
have put their other hit driving game, Destruction Derby, under the knife.
Here - at last! - is our look at this classic title.
ini
tiled Shadra speaks of the wisdom of
ind the veil of physical death. By
lantly to that veil and finding glimpses of the infi-
'"-' of life glows all the more fervently and the
. __j spirit are imbued with f"~ '
■ gift of guruistic enlightenm_
. peace lie at the root of my crazy high adrenalin
looks slightly lost. Unfortunately, he doesn't know
" r question. 'So that's I
N*
mmmfmSm
< VTIi Tilly
1
* array
■*
miiivwm
> Do I do stunts with cars you say? Yea sure, so long
as it's damn dangerous. More dangerous the bet-
ter you know, draws you to the threshold man.
Destruction Derby? Sounds like ice man. What do I
have to do? Play a computer game?! Where's the
danger in that? No, forget it. Anyway, I hear Mount
Etna's about ready to blow. I'm off to surf some
lava man,„And here we leave Felix walking off into
the sunset, the whooping cries of 'to the max!'
and 'extreme buzzardo mart!' echoing as he goes...
But before turning the pages and perusing
the screen shots, you might like to breathe a huge
sigh of relief at the fart that it's finally here. We
expected to see it as far back as March but pro-
gramming being the highly complicated business
it is, Destruction Derby has suffered from a whole
host of delays. The arrival of WipEout was proof that Psygnosis could pull off
a decent conversion of a PlayStation title, and it succeeded in whetting peo-
ples appetites for their other big driving hit. Destruction Derby is being con-
verted by a different team from the ore that worked on WipEout, but it is
shaping into an equally fine game. Unfortunately there's still some work to
be done on it so you're not likely to see the game in the shops until July or
August. But, being the benign figures we are, we don't want to see you suf-
fering anymore so comfort yourself with our extensive coverage.
There are twenty curs in Destruction Derby
and they all take to the circuit at the same
time. That makes things pretty crowded I can
tell you. and it naturally means there's plenty
of pushing and shoving going on.
/ixt Pants -in -~~~^Z-
<*"» 02/1D\
" '*:??■■ '■■ : "
— ^d
■J /20
g-jJF^
A BOWL OF FRUIT CAKES
Each driver has a number and a
like Crusher or Hard Man. If yw
them out properly, go to the option that lets
you stroll around the truck park. You'll find
their car there in its dishevelled condition.
'SEGA S.A--_~:\
t 50
SHOWCASED
FIVE COURSE WHEELS
.
5
. It ii i i
s^as
i
I'*
1
02'"
^«*>
There are some absolutely amazing pile ups In Destruction Derby, the best place Tar this kind of carnage It The
Dame. Here you'll learn how to really make the most of your aggressive driving Instincts and also, by playing In
the a II- against -you mode, ynu can also work on some evasive techniques. This all comes In handy when you enter
the Wreckin' Race mode and have to deal with some narrow lanes vriieo everyone's after yoor hide!
^k
ftect P&nfs 1 Q
Aqov?
03/10
Just look at the state of that
car. Careless driving! Always
remember it's mlrror-slgnal-
like the wind! 1
13 /20
*r-
pte
' SEGA SATURN
IBJJEHEi^l
TO THE PREMIERSHIP
If the fun of smashing into other cars isn't enough to keep you excited, there's
always the league. This applies to both The Dome and Wreckin' Racing. Players
start off in the lowest division (there are four in all) and there are five racers in
each division. After a season all the points are totted up and if you come out on
top you earn promotion. There's also an option that enables you to check out the
capabilities of your opponents as you go wandering around the truck park and it
also means you get to see the kind of damage their car has suffered.
COMPARE AND CONTRAST
ie copy of Destruction Derby that we had a chance to see is not finished yet.
There's still quite a lot of texture mapping to be done on things like the dri-
ving surface in The Dome and the ground surface around the tracks and sky.
The way the game plays though is more or less complete and it's looking pret-
ty damn good. Obviously there are a few discrepancies; the smoke effect isn't
as impressive and some of the glossiness of the PlayStation version has been
lost (WipEout was just the same). But this is excellent fun to play and. judged
as a game in its own right, Destruction Derby looks like providing hours of
COUNTERPOINTS
po
you'd like to mix up elements from playing in The Dome and those on the
ice track, why not try the 'wreckin' race' mode that enables you to collect
'his way, even if you're not winning, you can still improve your
sling the tail-enders you happen to be enmeshed with. Some
■ betterthan others for picking up points. The Speedway track
cause it's difficult to get those you're racing alongside to flip
hance for 36o"'s vastly increases when you're on a track with
over. Hit the front or tail end of a car coming across your path
1 go spinning!
jation by ha
and watch ther
' SEGA SATURN
flhfflight*igiljl£.
/ Panzer Dragoon Zwei. It's a lovely game isn't it. Looks great, plays great and is
great. But what if you're a bit of a duffer at it? Read on gamesters...
LOOK DARWIN! MY DRAGON'S EVOLVING!
Put quite simply, your dragon evolves according to the amount of
points you've earned. Depending on how many clear, route and tech-
il points you've picked up, you
generation. Here's a list of five of the generate
needed to reach them:
1st generation
2nd generation
3rd generation
4th generation
5th generation
(Hatchling)
(Glideling)
(Windrider)
(Armonite)
(Brigadewing)
n to the next
s and the points
0-1 pts.
a-s pts.
6-12 pts.
13-17 pts.
18-22 pts.
It is possible to get a dragon beyond 5th generation. If you choose all
the hard routes through the game the awesome Skydart makes itself
"available, although we've yet to discover any more dragons beyond
this. Our instincts tell us though that there are three or four more
dragons waiting quite literally in the wings.
PANDORA'S BOX
aaa
_5 you've cleared it. Among I
h is pretty self-explani'
:e', a shooting range designed to
cy of your rpfle/ev There's also a weapons option \ .
three way shot, a five way shot and multi-laser, a heavy homing laser, 1
Five Way Shot
Zerospace
c£
AND HERE'S SOME MORE
If you want to keep a tag on how well you're doing as you progress
through the game, then the ADEC display (Automatic Dragon and
Enemies Control system) is what you want. If you set the instrument
mode to full and press the B button on the two-player pad in a game,
then a value system will be displayed which tells you what value rating
you currently stand at, o being crap and 5 being expert.
If for some reason you want to see your radar in psuedo- jD then
press the A button of the two-player joy pad as you're playing and it will
automatically change to this snazzy perspective.
■->" SEEaMtUBN 51 I
fct*
More exclusive pics of the Saturn game of the decai (so far)!
Plus read a lovely interview with the perpetrators of this imminent classic!
SHOWCASE
Nightopians sha
the Coneheads u
sed to advertis
mi la rity with
! the Saturn in
Japan, with their pointy bonces, which even
have a ring running around them (like the
planet Saturn if you don't get the connection).
The Nightmareans are a motley bunch based
on serpents, wolves and other common night-
mare themes. More of both races are yet to
find their way in
to the game.
*fc**-<A
SHOWCASE
THIS IS THE SONIC TEAM
The usually tight-lipped Team Sonic are on the campaign tra
ISSfmSSSm
id main planner for NiGHTS ;
/director of Sonic i and director of NiCHTS. Here's
3 top Japanese mag.
iJi»lwPoMmi
ng attitude to
_ ... first attempt at a Saturn game
t studying. While we
aB BB a js i ri i ii . i i |i
Atti
J
■ *—-,-*- SONIC *TEAM
, ed back to Japan so t .
-Aji Mr. Ohshima and while I was waiting U
LSI plane to take off, I thought, "Lets make ;
^^^ game where we can fly!!". So I guess thai
I where it all started.
I lot of different ideas about how to p
t ^^the whole idea of flying. One idea
V^\ that a little bird who couldn't f
*\\V and then has the freedom of b
iii ip i f l j ii iw i 'li I
, r people that they are inside l...
' I that everything within that world rs realis'
li i nufflPBwi)!
B
ON: For children that have
them that if they sleep r
The whole decision making process went through 2 courage, you can fly like N
t first, we thought we woul ' '
HOWCASEE^
I
*** SEGA SATURN 5 5
SHOWCASEI
INCREDIBLE STAR-STRUCK PRIZE!
say that we at SSM don't offe
you knew
iip>
• r»im* "r-
■ la.
2 : : : '• <■« S**"* *"* ■ j| ! ' ' % P^* 1
Recreates all the TctiorTof tneChampionship^ l
Official licensed product of the
THTTr Tr • 1 1 - 1996 Y° pea i Championsh 'M m<\
ALL I HE I CAMS ALL THE pLAYERS Wu]
aiTthe. stadiuHs m-... nDAliA W<i
»\
ALL THE DRAMA
°ffi
J Ns * D <
Top international footballers - realtime motion captured^
Full commentary by Barry Davies
4 Player action
Editable tactics
IMPROVE YOUR QUALITY OF LIFE...
WITH YOUR SATURN!
Playing video games has, as we all know, a bit of reputation for being a lonely pur-
suit. No matter how many times you wang on to people about link-ups, multi-taps
and tournament play there will always be that element of society all too willing to
scoff In youi face and make light of your social abilities. Well our boss says there's
no such thing as problems, only opportunities. This got us thinking - there must
be some way to make games seem cool and sexy without spending billions of
pounds on marketing. Well, we're blown if we can think of what it is. Which'll be
why we're not highly paid Sega publicity personnel. But we do happen to know
that there are ways and means of turning your hobby to yout advantage insofar as
your Image Is concerned. For starters, you'll look like you're loaded if you can
afford a Saturn anyway. Try throwing it out of the window in front of your mates
to demonstrate how little cash means to you (but remember to attach it to a
length of bungee cord first so it doesn't smash on the ground and you can reclaim
It later)'. Or you can read on and discover how we, the Intrepid SSM team, utilise
our games library to impress our friends and infuriate our enemies.
■SEGA SATURN MAGAZINE accepts no responsibility for the inevitable destruction
of your machine arising from this suggestion.
4$ SEGA SATURN
4$ SEGA SATURN 59_
SHOWCASE
1
I
1
At last! A of this eagerly-awaited
has arrived in our paws! gamestrels...
CaKG
n fact, until this very week a UK
iSB ii ii i i 3 i i 1 1 ■
-Srte
^J**ij3(»r*j
«
w;
ENERGY-SAPPING ONE HOUR VS BATTLES!!!
:iui ! rj ' :xj¥j i jii | iiPili l Ml
: standing figb
utalengthoftin-
99 minutes and fight for tins diif.it ion All tharacters are r
DCTiiWitiio i frin j rai'MiP
SHOWCASE
HACKS/TIPS/CHEATS/CODES
WIN AT CONSOLE GAMES
WITH THE
CONSOLE HELPLINE
Chrii Ptrtra
, AVAII Mil I C Ml ATS HOOKS) C18.W EAi
10171 972 6700
HOME GROWN PRODUCTIONS LTD, PO BOX l«J, HAYES, MIDDX
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INFDGRAMES
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HOME GROWN PRODUCTIONS.
GAMES ADDICTS
SPECIAL RESERVE
..page IFC
..page 9.
..page I 1.
..page 35.
..page 43. 55.
..page 62.
..page 62.
..page 75.
..page IBC
..page OBC
lSBS^SOTI!)
kii
Hi kids, Tails the Fox here, introducing the Reviews Index for those SSM people because they're all far too lazy to do
it themselves. But I don't care how shiftless and idle they are, because it's been ages since I've had the chance to
chat to my fans. That's because I've spent all my time building that blasted rocket for the Sonic Fighters arcade game.
Sonic made me. Well he might think he's the grand poobah around the Green Hill Zone right now, but you wait until the
game gets released. I'll bust his wise mouth once and for all. And that Knuckles guy, too. Nobody replaces Tail the Fox at
Sonic's side and gets away with all his stupid little pointy echidna teeth intact, that's for sure. Anyway, enjoy the
reviews readers - and if you've got anything to say about them I'll shut you up as well, you dumb punks.
Lots of love, Tails the Fo*
GUARDIAN HEROES
ULTIMATE MORTAL KOMBAT 3
IN THE HUNT
DISCWORLD
LEMMINGS 3D
4^
liU'.UVI
ing polygon handling, jD games in
real-time and astounding arcade con-
versions, many people seem to have
I forgotten that the Saturn is currently
ost powerful machine for han-
dling 2D graphics in existence. No other console or
computer can touch it, and yet this distinctly
exploitable ability is mostly ignored.
Not, fortunately, by Treasure -the team who
made a highly-respected name for themselves by
doing things on the Megadrive that Were Not
Possible. Like, Ironically, 3D routines in their ostensibly
two-dimensional titles. This was a time when scaling
and rotation were the big programming toys to con-
jure with, when true three-dimensional arcade game;
such as Virtua Fighter were unseen. Now, of course,
the goalposts have moved somewhat. So have
Treasure retained their spot at the forefront of devel-
opment, bringing two dimensions to thirty-two BITs,
or is graphical flatness just old hat tosh for your
grandad? Well judging
by Guardian Heroes, their
inaugural outing for the
5aturn, there are hidden
depths to dual-dimen-
sionality, both in paya-
bility and spatial terms.
For a kick-off, just
because your sprites are
flat, this doesn't mean
three layers of action,
which characters leap
intoandout of using tt
Land R buttons
Ostensibly, you may
think that this makes
tiny difference, but the
speed with which you
We've been covering it in depth for some months now, so
it's pretty obvious we think Guardian Heroes is some-
thing special. But why, godammit, why should we think
such a thing? Read on and find out, gamesniks...
of Rage or something. There's a giant zombie warrior
hero under your command [thanks to a host of preset
orders). Special move; and magic abound,
with each separate hero boasting their own
beautiful selection of way; to kill. Or even
heal The background; theme non-violent
hazards like burning buildings and - horror -
lots of barrels, and add to a distinct game
character. As would appear
customary for a Treasure title,
CH exhibit; an amazing
degree of personality, with
plenty of interaction between
characters and even their foe;,
which hook your interest in ci
pleting the blighter by supplying a
mportanttacti-
can switch between lanes makes i
cal feature Escaping groups of eni
on you, evading massive attacks by bosses, bouncing
back and forth in time to music for a kind of strange
Guardian Heroes dance routine, all these things are
made possible by the magic of pretend depth.
Of course there's more to the Heroes' brilliance
than fancy new-fangled special effects. Treasure have
obviously laboured long and hard over
the game design. Not merely ensuring
there are lots of level;, but allowing
players to choose their own route
through the game -thereby changing
the direction of the plot and the even-
tual ending. Obviously this improves
the replay value no end, as even once
you've finished the thing - no mean
feat considering the tough difficulty
level -you still wont have seen even
half of the stages on offer, in fact.
Guardian Heroes just lies there beggin
"Complete me about five or six times,
you rash fool" until you get through
everything it has to offer.
And offer it does. Each level is absolutely packed
with interesting ways to die. There are absolutely
;tacks of enemy character;, each with their own
attack sty I e. and some of the meanest and biggestest
beat 'em up bosses you'll ever see in the whole of you
If you're a bosses designer for Team Streets
They are in fact living
screenshots from Guardian
Heroet, and we believe they
d lap lay the fine quality ol
graphic) within It.
,:: d«"t
wthe
wt. And thegraphi
-explosions andfirebal
everywhere, gorgeous a
and and... it's just ace. Even the
player VS battle mode with
all the characters from the
game hidden within Even the bloomin'
title screen if you ask me, because I love
every scented pore of Guardian Heroes'
peachy skin If you've an interest in games
Guardian Heroes because it's completely c
^ SEGA SATURN
REVIEWED
i mm
Iidway, creators of Mortal Kombat,
obviously set out to surprise their fans
with Mortal Kombat 3. And this they
achieved in style by ensuring that
Mortal j contained absolutely no ele-
ts which might actually be con-
strued at new to the formula whatsoever. What we
were expecting was, well I don't know - a 3D version or
something. What we got was Mortal Kombat with new
characters and a new (and far harder)
difficulty setting. Still, we're not com-
plaining, because it was ace. But I bet
Streetfighter 3 will be polygon-based,
that's all I'm saying. Anyway, as you'll no
doubt have guessed from the headline
and screenshots and so forth, Mortal
Kombat 3 has reached Saturn, and it's
pretty flaming alright.
Eurocom. who handled the conver-
sion, have included all the features
which madethecoin-opsuchastar in
the arcades So that means all the
Fatalities. Animalities and Friendships,
which are the prime weapons in Mortal's
al aimed at annexing precious
gametime territory from its equally cash-
rich neighbours. Of course, once players
have been invaded and conquered by
Mortal, theit loyalty is assured by the rul-
ing dread iron fist of enormous combo
potential, rapid game speed and light-
heartednes5. A conversion lacking in
these respects would find dissident play-
ers meeting furtively in theatre base-
ments discussing a possible switch to an
altogether different type of one-on-
; beat to
1 up.
Luckily Eurocom seei
ve been wearing their 1
siting the
Saturn version, because every
element of the coin-op has
been retained, it's yet another
testament as to the power of
the Saturn, especially in han-
Yo dudes! MC Tsung in the house, and I'm a-cuttin'
up them Kombatants in my Chambers of
Doom! Gome and read about my new
game while my man G-Oro... er, looks for a
new game to be in. Wreck tha joypad!
andni
;rofcc
■n these
and shouldn't even mildly disappoint
arcade fans All the characters are in full
effect, and each of them carries their full
complement of moves and combos to
the small screen with them. This
includes iade's multi-directional projec-
tile abilities, a concept which will hope-
fully be extended to other Kombatants in
further Mortal episodes.
Best of all, the new combo system
has been faithfully replicated- Top marks
for the all-new flying punch rule which
allows jumping attacks to take a place as
the start of a combo, which opens up all
sorts of new fighting possibilities The
potential number of hits per combo has been upped
too. which is good news for experts, but possibly bad
news for novices with expert mates, as they'll constant-
ly lose for years. However, the computer opponents pro-
vide sufficient challenge to encourage even
to work at their game.
The only real problem with Ultimate Mortal
Kombat 3 is that Capcom have just unleashed three
bona fide awesome 2D beat 'em ups onto the Saturn,
and the marketplace is starting to look a bit crowded. I
couldn't honestly say that 1 rate MK3 above them. Alpha
has more a more intricate combo system. X-Men is
more visually exciting and Darkstalkers is nearly as
funny. But that would be missing the point. MK has a
following all of its own - and quite rightly because it's
dead good - and this conversion is aimed at those peo-
ple. Anyone who's ever played Mortal in the arcades
knows whether or not they'd want to shell out for a
decent conversion, and this is more than decent. It is. in
fact, superb. It's got all the payability, all the characters
and all the secret stuff - in fact, extra Saturn-only secret
stuff. If you're a devotee of the sinister Ku.lt of Kombat
this is for you. If you're just shopping around for the
best beat 'em up maybe you'd better try out a couple of
others before making up your mind.
RAD ^
m
splashes of blood
such as the one pictured above. Mortal
Kombat would never have ac
worldwide notoriety. There might not ever
have even been a Mortal Kombat 3. Blimey.
A classy conversion which we predict will
be much sought-after by Mortal fans. Well
done, those chirpy Eurocom lads.
B?H
&■■■
4S> SEGA SATURN 67_
liU'JIii
orget the silver bearded SeanConnery
in The Hunt for Red October or the
sweating faces of the crew in Das
Boat, For that matter, for -
| get those boring
I marine sims that
you'd probably find on a PC and
which are about as much fun
as death by drowning. In The
Hunt blatantly side-steps
the technical aspects of sub-
marine endeavours, choos-
ing instead a side-scrolling
shoot 'em up extravaganza.
Try to imagine something
like Darius except rather than
outer-space it's all done under
What this entails is lots of sub-
aqua action in the shape of torpedo*
floating mines, sea monsters, and a whole
host of submerged wacfciness. In fact. It's all done with
a comic edge; for example, when you destroy a railway
bridge you can watch gleefully as the train plummets
towards the water. Or how about decimating skyscrap-
ers and enjoying all the tiny people running about in
confusion and panic. This might sound like it's
a bit sick but In The Hunt is too fantasti
cal for you to take it seriously.
There are six levels to tra-
verse in all and each of them
ends, as you'd expect, with a
boss Naturally there are plenty
of power-ups in the shape of
heat-seeking missiles and super-
powered torpedoes, and this is n
doubt all starting to sound pre-
dictable in the extreme. And it is. ~^^^B
although it's still fun all the same. Ok, so
maybe it's the kind of game that should have been left
behind with all the '6-bit stuff gathering dust, and
maybe it's all a bit of a retro kick, but the sheer volume
ofthe action, what with explosions and enemies
swarming everywhere, make it compelling to play.
Admittedly the graphics look a bit dated too, but
there's always so much going on and so many differenl
and smart looking sprites tl
It might look a bit like the old 16 bit revival
Darius style, and it is, but In The Hunt still
manages to provide some excellent shoot
'em up moments. So, if you're ready,
periscope up!
ikewise there's some slowdown when the screen gets
so packed and this does actually make things a bit
frustrating at times. The bosses though are all excel-
lent. Done in the classic style, they domi-
P^fr - nate the screen firing endless missiles
and rockets at you and making
themselves pretty damn hard to
beat.
The first stage sees you
moving through the icy
waters ofthe South Pole
where you can expect lots of
laser ice pillars blocking the
way and a boss with chains
for tentacles. Stage 2 is the
Channel, and
here's where you'll
find the industrial
refinery with exploding
bridges and houses, and
people running back and forth in
panic. Seabed Ruins is the apt title for
stage three where a huge stone monster
forces you to travel vertically in order to
escape and involves blasting through lots
of ancient stone 5tage four is Sunken
Town which features huge missiles
launched from the seabed and sub-
rged skyscrapers that you have
h. Sea monsters
return in stage five, Deep Dark
Sea. in the shape of sea ser-
pents and a silver dragon hiding in the
depths of a lava cave. And to finish it all off
you arrive in stage six at the Enemy Base
where you have to take on a m u It i- sectioned
>cket boss that's incredibly tough!
So after making the arduous journey
through all the stages, is In The Hunt something I'd
recommend? Well, yes alright. It's not your spectacular
3D 'check out the new technology' kind of game but it's
always refreshing to get back to some good ole' com-
mon shoot 'em up action and besides, it reminded me
of a psychedelic marriage between Captain Nemo and
the crew ofthe Yellow Submarine. Good clean fun.
m
-^ llA'JIi J
m
Ever been to a book shop? Maybe you've seen a huge range of
colourful books on the shelves by a certain Terry Pratchetl The
popularity of his Discworld books led Psygnosis to take up the
licence and bring out a game based on his quirky world. Now it's
arrived on the Saturn, so let's have a browse.
.-. the theory that argues that
verse could be nothing more
I than an atom in a gargantuan turnip
[ and that likewise the tiniest particles
n being, smaller even than
I quarks, could be turnips themselves
with another universe contained in them of equal
complexity, density and so on ad infinitum; Well,
Discworld is a bit like that. Kind of. Except Discworld
itself is a land sealed inside a dome riding on the back
of a huge turtle sailing
through space. Bizarre
and wacky eh? And that's
just for starters.
But first aconfes-
sion. I had heard of nei-
ther Terry Pratchett or his
Discworld books until I
came to play this game.
By all accounts though
he actually has a bit of a
following, and seems to
■e of cult st
is for
himself. If you're some-
one who has read his
books you're probably
capable of makinga
good guess as to the type
of game his Discworld
adventures would make.
RPG? Weil done, because
Psygnosis agree with you,
transforming Rincewind's adventures into a sprawling
game that takes in loads of puzzles and conundrums
and hundreds of different characters voiced by the
likes of Eric Idle. Tony Robinson and Jon Pertwee
Promising foundations you might think and in
some respects they are fulfiled. The game is huge and
very complicated meaning you're going to have to
Although
sarilyas
RPG ger
spend a hell of a long time trying out differen'
and you'll probably be an old wheezer by th
" tht
seem quite amusing, bantering about with a kind of
sixth-formers wit. The jokes begin to sour though
when you find yourself sitting through them tim
again and it's an annoying fact of the game that
though you can skip past these conversations they gi
on for so long that much of the time you'll be bangin
the button to plough through them. The
idea of selecting a conversational
technique is something appealing
at first, but again it all gets a
bit tiresomewhenyou have
to plough through the
friendly, tht
jokey and the qu
dialogue pieces in order
to find out
want from
iltothe
s graphics ir
Discworld are really quite
poor and the
largely non-existent apart from
theblocky movement of an arm
or a leg there. In its favour there are loads of
different places to travel to. taking in hundreds of dif-
ferent backdrops, all depicting
Ultimately, it's the old cliche of 'one for the fan;
that seals judgment on Discwarld. I'm not much of a
fan of either RPG 's or the Pratchett slant on comedy i
the game's frustrations naturally became more appar-
ent. If. alternatively, you have a fondness for the Te:;a
and his quirky world you might be more forgiving.
a bit of an electric
shock. Below - Rlnc«wind receives instructions from th
Chancellor of the university. They're all wacky as hell!
■th - i,i:«*U bfjtlM;&«r':^ fe%
FfBl
l3£BE%~i
|l;U'Jli.'l
The fire brigade get tough
late night drunks.
> SEGA SATURN 71_
lU'ilii
|psygnosis
|fTBA
Bpuzzle
fu^^^
emmings is not exactly a new con-
cept. These little rodents have been
dishing out anxiety attacks on PC and
consoles for years now. But 3D
Lemmings is the first encounter with
them on the Saturn and the 3D pie-
rally designed to appeal to the more
i 31 bit mentality. Certainly the look of
a long way from the old days when it
implistic 2D layout leaving the entertain-
entirely to the highly frustrating puzzles. Mow
polished backdrops, detailed polygon plat-
1 rotating views, different camera angles and
irtual lemmings, and I can't help feeling it all gets in
the way a bit. It's most
irritating at the start
because you have to get
to grips with all these
extra controls before you
entrate on get-
ting the waddling green
depressives back to safe-
thisgam.
fei
■
-•£1 TLL-ii
acts
sle, but there are still
those moments when,
with only a split second
left, you find yourself
changing a camera angl
to actually see what's
•mu
going on rather than
choosing lemming roles
he
:
arrival of two
new lemming roles: the
They've been knocking about for some time now
giving the kids sleepless nights. The arrival of the
suicidal rodent contingent to the Saturn heralds
a change of image. But with 3D Lemmings, are
they about to kick the bucket for the last time?
platform environments, but the virtual
lemming is actually a bit of a novelty,
although there are times when it's
essential you use It Its more incidents
role is to show off the flashy 3D envi-
ronments that take you inside building
llfce cyber space stations or castles.
Again though, this has a habit of mak-
ing things a bit more awkward to con-
trol and complicates puzzles that are
complicated enough on their own.
Beyond the 3D alterations
Lemmings remains as challenging as
ever. There are four difficulty levels —
fun, tricky, taxing and mayhem — and
even fun proves far from it at times
with some dedicated lateral thinking
essential even here. But it's worth it
when you breathe that sigh of pride
and relief when you've finally sussed
one of the ingenious puzzles you find yourself in,
although I have to confess that when faced with
particularly nasty problem my instinct was to tur
game off rather than overcome it. This could of
be fatigue from four years of nerve-worn Lemm
experience and it poses the question of how
longer Psygnosis intend to keep introducing new ver-
sions of the game before finally let it plummet over
the cliff for good.
I should also mention that Lemmings tends to
induce an immediate hostility in some people and 3D
Lemmings will dojust the same, so those of you with
a poor irritant threshold should avoid it if you want to
save your Saturn from a lunatic fit of destruction. For
the more even tempered among you with craniums
thesizeof thesuperdome this might just fit the bill.
There are loads of wacky environments in 3D Lemmings from
ancient castles to Charlie and the Chocolate Factory style sets.
All you get on this level are three builders and you'll need t<
know precisely where to get them building. Things get far m
complicated when the number and range of Lemming roles
Each level starts off with a preview screen Hurah! There's
the exit at last! The lemmings ^H
that lets ynu take an early look at hell! are saved! The lemminds are saved! For now. 1
YOU ARE YOUR JOB!
Each and everyone of us has a role in life. Some of us get cushy options like reviewing games a'
day. some of
us have to deliver the milk and some of us are astronauts.
BLOCKEmStands there solid as f^t,
MINERlwith the enthusiasm of
^t
a rock to prevent his furry chums from ^jBk
an entire male voice Welsh choir, this
m-
doing something stupid like falling off JH
lemming takes a pick axe and gets
S
a cliff ^^
digging.
FLOATERjwththehelpofa ^
DHlUCnlRather than dig diago-
»
lovely golfing umbrella, lemmings £(
nally like the miner lemming, a dig-
assigned as floaters can actually fall VHL
ger will use its bare hands and dig
off cliffs and land safe and sound. ^QJ.
straight down beneath it.
BAdllCRlusing a pair of very fine ^jii
CLIMBER : a lemming is
__,
mallets, a basher does as he says and Ikfti-
made a climber is suddenly becomes
^
pummels through whatever happens j^K-'
the Chris Bennington of the rodent
Wj
to be in blocking the path. ^St
world and can scale anything.
BUILDER:h,„ i ,« sma „, m „„ 8 -.
DUmBEHiWhen chosen for this u
official rcfc.
lemmings, a builder takes his bricks Ak
a timer will appear above the lemming
head. Then
and mortar to build bridges and stairs ^tF
they explode! Timing is essential when
using one of
to reach higher levels. ^ '*
these so be careful.
TURNERiA bit like a blocker, a f\
4S *+
f*
turner, will &■'?-:.: the lemmings in the -J^t'
appropriate direction when they reach jB
i °&°
a crossroads of some kind. <^*
^^ ^i^iid
Although it all looks new and groovy, 3D
Lemmings can't hide the fact that it's
has the potential to satisfy.
4^>SEGA SATURN
■ ■ I
»• •• •••••• ••••
■
f f • •
• •• <
••• *
::. :
■••• •••«
•••• •• •• ••••<
•
•
• •••
•
•
•
:
• •• •• •
• •• •• ■
•••• •• 4
• •• *
• •••••• ••
• •• ••• •• ••
• •• ••••*• ••
• •• •• ••• ••
»• •• ••••#• •••• •• •• •• •••• •••• •• •• ••
IT ALL GOES LOOPY AS WE HEAD
FOR THE FINAL STRAIGHT! t
S3
CCS
1 time from lonnArchar of Ei
" , haiwi on in the chart M nan*-
053
m
isa
BBS
t MONTH foi you to get your entries in. so if you think you c;
m get your skates on and have an entiy in by JUNE 2nd if you
■MA
W
ffiJW iff- PT
TIME ATTACK TOP TEN!
„.„„„„<„*„, 1 - *NOVCBHMTH,l
2. LEIGH STEVENSON, WAKEFIELD
3. NICHOLAS WARE, WAKEFIELD
4. ALEX GRAVSTON, IRVINE
' 1 be on video. We've got a top
« 5. PHIUPJHOGG.DVFED ^^
JAMES BROUGHTON, ISLE OF MAN
<<» 7. JOHN BRAZIL, ERITH 2.
HcoNO, g otti.». 8. JOHNARCHER,ESSEX 2.58/
Good luck and may the best, fastest and most skillful 9 - be»ngrahame,dunoee 2.59.30,
e „ n n I ■ I 10. DAVID BLAKE, BARNSLEV 3.00.03
Sega Rally player win! I "
FREE SATURN GAMES FOR A YEAR, A SEGA RALLY JACKET AND A SEGA RALLY T-SHIRT!
PRIZE: TEN SATURN GAMES AND AN EXCLUSIVE AM3 SEGA RALLY JACKET AND T-SHIRT!
AN EXCLUSIVE AM3 SEGA RALLY JACKET AND A SEGA RALLY T-SHIRT!
i on tape, write it down on the back of a
packet ; ■
COMPETITION, SEGA SATURN MAGAZINE, PRIORY COURT, 30-i.
SECOND, got that?
JEE
You may have got your copy of Ultimate Mortal Kombat 3 at last,
but the hard part is still to come. You've now got to learn every
move for each of the 22 characters - and where better to start
than our list? Every move currently known to the human race,
as well as a massive list of Kombat Kodes to enhance your fights
are all here. Go on, get learning!
■
UP
SLOCK
DOWN
RUN
FORWARDS
HIGH KICK
BACKWARDS
LOW KICK
HIGH PUNCH
PRESS THE BUTTONS AT THE SAW TWE
LOW PUNCH
PRESS THE BUTTONS* SEQUENCE
RANDOM SELECT
While highlighting the start character, hold Up and press Start. The computer
will pick your character for you.
MERCIES
To give rnercy. fight into a third round and win. When the "Finish Him/Her!" mes-
sage appears, jump over half a screen away, hold Run. press D, D. D, then release Run.
FRIENDSHIPS AND BABALITIES
These can only be performed if the Block button has not been used during the last
round They can be done from anywhere on the screen, unless we've marked them
ANIMIALITIES
These can only be performed after a Mercy has been performed on an opponent.
Beat your opponent again before doing the Animalrty.
PIT FATALITIES
These are always performed from right next to an opponent. They only work 01
The Subway, Bell Tower, The Pit 3, and Scorpion's Lair backgrounds.
FATALITIES
These must be performed when you are in exactly the right position, and they are
marked in brackets. If you have to hold an attack button to perform the Fatality,
hold it when you are out of range, then move into position Here are descriptions of
the exact places to stand:
Full Screen As far away as possible
lump One jump away from an opponent
Sweep The far reach of a sweep
One Step One tap away from an opponent
Close Touching the opponent
Player's
Guide
<
Fan Throw'
Fan Lift
0,0,HP*lP
0,0,0, HP
3ft
Flying Punch
O.O.O.HP
Ki
FATALITIES
CLOSE 'R.R.BK.BK.LK
(CLOSE! 0,0,0,0,HK
■0,0, 0,0, LP
0,0,0,0,™
<1STEP)0,O,0,R
0,O,0,LK
r
Hold HP for 2 seconds and release | B^
O.O.UI l\jJ
0,0,0,M
F
\ 1\
(fuHscreanlO.O.O.O.LK
<ctosa)0,0,0,0,LP
0,0, 0,0, HP
O,O,0,O,HP
<ctosa)0,0,0,0,HK
0,0,0, LP
4j> SEGA SATURN
<close)HoUBK+pWM{>,-0',0,C>,HP
(close) 0,0,OALK
O.O.HP *
t
Q.O.HPHP " >
o.o.mp-hj' 1 "* ,^m
o,o,ix ^^^
OHP+SKH*
J
0,G,0,HK
IT
ui
(sweep) 0,0,0,6*
1
0£
(sweep) HoW BK + press O, O, O, O, HK
<close)0,0,0,0,HK
0,0,0,0,1*
(dose) 0,0, 0,0+W(
BK,R,BK,BK ■
' close iR.BK.fi.R.HK
»0,t},0,0,C t ,reteasaBK,BKl
^^
0,0,LP ^
04P+BKHK | \^ftf*
(close) ■0,0,0,0,1s?
Unknown
Unknown
Unknown
Unknown
^
0,0, 0,0, HP
dS& SEGA SATURN
o,o,u»
0,0,0,*
psiV
^,C,HP
s*' ' 1
OHP-tflK
(jump) Hold BK+ft + press i>, O, O, C
<anywhera>0,C\0,0,R rf
0,0,0,0,R |P
0,O,t>,UC Ji
(ckse)HoMU'*pmsO,C 1 ,0,0,reteaiflU> |-
0,0,0, HP :£
iffi
..
HH]
Oi<UP
>m
0,0, LP
A
0,O.HP
0,0,HK N
0,0, LP
(d0M)OAO,O,BK
r
(fun screen) 0,0 A IK
1
LP,R,R,LP
■0,0,0,0-W
(onestep>R,R,R,BK
HoMB*+pressO,0,0,HK
S hide I wrap) her hair around tier opponent, then pulls It away to spin thorn around. As they ipln,
bits of bone fly off until they explode! Lovely.
As a friendship, Stryker calls his dogs, who
pulling a cart of Mortal
Hum bat babies!
°'°' LJ( H^%
HoWLX+prossCOpHK 1
hWdLK+pressO,0,HK ^
0,^,BK ^-F^
n
Opponent ki air +pwMO,0,BKtheiitP
(anywhere) Hold BK +pros O, O, O, O, HP
<c*ow>0, 0,0,0 -fl
R,R,H,0
O.O.O.RP
(ctose'HoWBK+pressO.OsO.O
MM
Yen know that strange dance where it look) lite your leg) are crossing over? Wall, that's what
Gyrai does as a Friendship.
1
:. u> R^P>*fX
°'° mWi
^,vAB - tap repeatedly / W
•
O^Wtkithew-
r
( anywhere >R,BK,R,BK,0
i
<sweep)0,0,0,0,HP
(outside sweep )R, LP, R.LK
1
0,0,0, HP
1 close )R.R.R,R,BK
O,0,0,0,LK
4fr SEGA SATURN
>nm
Jai grows and grows until he's
stamps on his opponent, just like in the Monty
Python opening si
0,0,HP
0,0,0, 0.HP
HoW IX than release
0,0,IP
\
0£>,HK
BK in the air
Multiple Slam
LP to throw, then HP repeatedly
Big Foot Fatality
(jump)R,BK.R,R,lX
Blade Chop Fatality
Skipping Friendship
Babality
(rJose)BK+pre*9 0,0,0,0,releaseBI(
IX,R,R,LK
O, 0,Q, IX
lion Animality
(close)HoldLP+ppessO,0,0,0,reteaMlJ»
Fit Fatality
0,0,0, IP
0,0,hp 3^.
O.OP.HP PM
0,0,0,0,HP
0, 0,0, IX
O.OA"
R,BK,BK,HK
0,0,O,O-t*K
o,o,0,ip
R,BK,HK
0,0,0+W
BK,BX,R,R
OHP+fl+BK
0,0,0, LP
0,0,0
0,0, BK
0,0,0, HP
0,0, 0,"
'
0,0,0, IX
o,o,o,nx
BK.BK.BK
R,B.BK,R
LP,BK,BK
0,0,0, IX
KoMBK -roll 360 degrees forward
0,0,0, IP
< close 1 Hold LP -press-". :. - .-"-.release LP
(close)HoldLP * press R,BK,R,BK
UCftftO
B,R,R,LK
( close) Hold HP -press R.R.R, release HP
HoldBK tpressO.l', CLP
Stieeva grabs her opponent's skin, then pulls it right down around their ankles
bloody skeleton is left standing with bits of flesh dripping off. Brilliant!
p"
O.O.LP
0,0,0, HP
hjk::
0,0, IX
1 sweep) LP R,R,BK
(fu«screeniO,0,0,0,BK
(half screen) R,R,aO
-
o,o,o,o,m
(ch»e)0, 0,0,0
R,R,R,0
'HEH
fc^rid
JKmUkX£? 'W&ir&
Street Fighter Alpha is
already becoming yet
another classic 2D
beat 'em up from the
connoisseurs of class;
Capcom. Almost arcade-perfect
translations and even better than the PlayStation
version? Yes, of course it is, and the first choice for
any fighting game fanatic in possession of a Saturn. Between
this and X- men , there's very little time left to play anything
else. What SEGA SATURN MAGAZINE has managed in this
period is to formulate a comprehensive moves list, and once
again DAVID HODGSON guides you through those characters,
now clad in a weathered karate gi with the power of
lightning at his disposal!
M BISON - "You cannot fight destiny.
The world is mine!"
Bison s past and current activities are clouded in mystery, but those viewing this
leader of Shadowloo comment that his aura sends out supreme feelings of evil
and dread, with all his past opponents being sentenced to an agonising death in a
gout of supernatural power at the hands of Bison's legendary Psycho Crusher.
Bison strongly feels that evil shall triumph, and has dedicated his life to pursuing
evil ideas, using his reserves of Psycho energy to perfect the killing Psycho Crusher
attack. He has currently halted this quest for world domination, feeling that no
mortal (or immortal) man can stop him in this task. All shall tremble!
iM~*~
rMMO,0+anypunch _____ •jjffA * ^'
hold O, +any kick \ ^jjSSs&p
l»k.O,0+airykJck U^ '" t —*■
0, Cj, O or O, £>, +3 pinches or J kick*
hold 0,0, w'. +any punch
hold-,::-, :...; -any kick
deepest Shadowloo. Although still very young, her upbringing in a remote
rural region and the vigorous training in the art of fighting has made her more
than a match for any man. Now accustomed to flooring those gentlemen of ill
repute that take a shine to her, Chun Li is a both feared and respected member
of the undercover squad that she is leading. Now her squad Is holed up in a
canyon complex just north of Bison's headquarters, determined to seize the
madman and his entire cartel of drugs and the associated hard men that form
Bison's team of bodyguards. Her reconnaissance team has just reported back;
Bison is about to make the delivery! Now Chun Li must act, challenging Bison
in the combat arena whilst the rest of the team halt the delivery of narcotics.
Chun LI also has an old score to settle with Bison; she must avenge the death of
her father and Bison must pay for this outrage!
"Oof! Yurrk! Arrgh!" Sodom steps a
close to lady Li') awesome Rushing Burst!
ill staggering from this mauling, Sodom
anders into a normal version of this atlacl
fc--4ft
._ ' ' 9 « _ .
rW«Mp
O,t>.0+ any kick
Any kick repeated*
Fierce punch whilst in the air and next to foe
Q +Mediumkick whilst airborne hV. J
0.0,<3 +angrliinli |\T » J
rk*J<>,pw<>+ajiykKk L' 1
HcUO,pfraO+ai*punch L ^
li_*l 0,0, 0.O+any kick
0,0,0, 0,a,0+any punch
HoMD,0,C>,Ci+kJck
$0> SEGA SATURN
■ GUY -"Shouldn't you be crawling
to the hospital about now?"
1 1- lull. ,1] | 111 iff
■ria.-
BIRDIE - "What made you think you could beat me?" | j SODOM - "You will not interfere with my plans!"
A mysterious gypsy girl from an unknown region of the world has descended and
entered the competition, to the dismay of many, but to the real shock of Bison,
who knows this shadowy figure from his distant past. Rose is cloaked with powei
ful magic, being as she is, finely tuned to the earth's mystical power. Rose com-
mands great respect amongst those
with an interest in magic, and her
power has been known to overcome
the might of some of the world's
strongest fighters. Currently, Hose has
abandoned her caravan encampment
to track down Bison and halt the abuse
of his gifted power. Bison shall never
achieve world domination; the spirits
that aid Rose will see to that!
0,0,0+any punch
0,0,0,0 +any punch
0,0, O, 0,0,0 +any punch
0,0,0,0,0,0 +any punch
0,0,0,0,0,0 +anjpt
SAGAT ■ "Accept your weakness and
never return hen
DAN - ray father can beat you, and he s dead!
Dan is a newcomer to the fighting arena, having watched with horror as Sagat
pursued his father and roundly beat him to death when Dan was very young.
Throughout the rest of his childhood, he was driven by an uncontrollable rage to face
Sagat and make him pay for his atrocity, and was also angered when he heard that
another young fighter had managed this feat already. After bouts of impromptu train-
ing, Dan feels ready to face allcomers in his quest to kill Sagat. Dan's father may have
blinded Sagat in the right eye, but Dan will be the fighter to truly finish him off!
Sagat writhed in agony after the first tournament as he was beaten in a cata-
clysmic confrontation with Ryu that resulted in the Muai Thai Klckboxer being
scarred from a huge dancing uppercut in the final stages of the fight, After this
outrage, the former champion of the street has trained in hi; secret hideaway only
to return to reclaim his title from Ryu, whom he calls a "lucky boy". Sagat is not to
be swayed by anyone who halts his past, as all he can remember through his burn-
ing rage is the pain of the searing wound caused by the mighty Dragon Punch.
This scar glows with Kl from time to time when Sagat is deep in thought about the
forthcoming execution of Ryu.
0,0,0 + any punch \0W*^ ii^* J
0,0,0,0 * any punch " 1 ^
0,0,0 ♦anykfck
0,0,0,0,0,0 + any punch
0,0,0,0,0,0 +any kick
0,0,0,0,0,0+anykick
0,0,0+anykk*
0,0,0 +any punch
0,0,0 ♦ any kick
0,0,0,0 +anypunch Ffafe- ^
0,0,0,0+anykick Lm*V|
0,0,0, 0,0,0 +any punch
0,0,0, 0,0,0 + any lock
0,0,0,0,0,00 +anykk*
"I have trained Inadequately for this fight, so Later in the same bout, Dan trlet another of
much so that my fireball never leaves my hit questionable tactics, inflicting only
hand! Take a Shy-Shaking Stylistic Fltt, glancing damage to Rose with another of his
gypsy wanderer!" "Oof!!" laughable techniques; the Sky-Cleaving Kick.
in of few words and much power!" "My Low Tiger Wave will lake can of you!"
^ SEGA S.ATU'ixN 85_
VBS]
:e loyal bodyguard was by his side throughout the first tournament, a
Ing both as a warm up sparring partner and encouraging the Thailand giant to
channel all his rage into an awesome display of fighting prowess. Alas, this
encouragement went unheeded, and Sagat was duly beaten by a young and mys-
terious fighter known as Ryu. Adon was astonished at this turn of events, and left
the side of Sagat to train by himself, returning to mock Sagat and challenge him
for the title. Adon's former master will crumble when encountering Adon's new
array of kickboxing skills, and then the young pretender can turn his attention to a
mysterious caped figure.
tial arts skill. Clad only in a k;
outfit and carrying only the
off wild berries and hunts for
food. This simpli
"Chi'} with great power,
and his command of the elements
is truly fantastic. Ryu is always
alone, hidden deep in thought
and cross wast mountain ranges
whether the season Is wlnt
or spring. He has but one f
pose; to seek out worthy
opponents and challenge them. Ryu's lack of stature and unassuming man-
ner lead many of his defeat opponents to gaze in wonder {through a haze
of blood) at the swiftness of his technique. Indeed, a Chinese martial artist
known as Fei Long was quoted as being 'gobsmacked' at Ryu's prowess.
After becoming the "King of the Hill' In a previous tournament, Ryu is chal-
lenged to a second competition by the runner-up, a Thai Boxing giant
called Sagat.
0, 13, 0+any punch
/A J
0+ Medium Punch
i
O +MedhmUck
0,Q,0*any punch
0,0,0,0,0 +any punch
0,t>,0 + any kick
0,O,Cn-any punch
0,0,0,0,0,0 +any punch
0,0,0,0,0,0+anykk*
iLE 1 ST WEE
yc 9 kuv2
Welcome to the last section in SEGA SATURN MAGAZINE'S mammoth Vrtua Fighter 2 Masterclass series. On these two pages, we finish
off the initial roster of characters as we zoom in on Pai CtdH^feMcWild and Lau Chan. These characters are pretty bftic, and
along with techniques learned in previous sections, you shoukn^Buroed. StJL enough! Let's just get on with it shall we eh?
PAI CHAN
THE FINAL BOUT!
fighter you can play against in Vidua Fighter j. The r
. For Pai, her punches are lightning fast with
SS*
S
■ nj ab J iii^ m i
'J/JjF'<***'* mid-level strikes. The foi
***■ '^JfflffWfflr, (Cage .-met specially L;
lattei reversal is good again*!
/////
i may
JEFFRYMcWILD
Despite having one of
Australian fisherman ■■•
character is one of the
fairly well kitted out in
some of the other characters. Indeed,
it's difficult to perceive that he has any chance at all. This is clearly
because what he lacks in quantity, he more than makes up for in terms of raw power.
Power-play is the key to getting the most out of Jeffry McWild. As you can see
from the techniques listed below, he is relatively gifted in terms of combinations (con
sldering his srie), but he scores most points in actually blocking and dodging attacks
in the game {Apparently Jeffry's an
stered the ancient Roman art of Pancratium), this
players in the Virtua Fighter tournament. Although
oves, he is shy of a fair few techniques compared to
:n comparing Jeffry's moves list to say, Kage's,
and then responding with devastating throws. leffry's throws are by far the most pow-
erful in the game {Wolf has sacrificed power for versatility) and the awe-inspiring
Splash Mountain {down/forward -down/forwarri+P+K) is super- powerful. Crouching,
guarding opponents are quickly despatched with the Power Bomb
{down/forward+G+P+K), which puts paid to defensive tactics and forces the opponent
to come out fighting.
As regular Masterclass readers will see, the combinations we've listed below are
quite similar to Wolf's (as seen in the last issue). Jeffry is pretty similar to Wolf in this
regard, although we recommend examining Jeffry's scooping punches in order to get
more out of him.
1>M
|
A standing knee Initial lies the
you've got 'em in the
...put the boot in! Oof yah!
This Jumping knee attack is pretty powerful plus It puts your foe in thi
.then TWICE with your mighty flits!
LAUCHAN
As VF fans will know, when AMi organised the official Virtua Fighter i arcade tour-
nament in Japan, they were surprised to see that a Lau Chan player won the compe-
tition. He did this on the strength of Lau's combination prowess alone - he is the
undisputed master of the PPPK combination and Is armed with a variety of guard-
breaking techniques which are designed to break through the opponent's defence,
leaving them wide open to a PPPK follow-up. This remains the case in VFa - but to an
even greater extent I
For starters, Lau has been granted even more techniques which he can use to
blast through an opponent's guard. The most confusing of all has to be the up/for-
ward +K cartwheel kick. It looks as though it hits on the high level, but actually
strikes right in the gut, and surprisingly, it has a huge amount of combination
The basic rule of thumb is that Lau is more effective the tighter the opponent.
In fact, true VF masters can pull off a frankly unbelievable 13-hit combination on Pai
(who is the lightest character in the game). Characters like Sarah and Lion also suffer
badly in combination strikes, while Wolf and Jeffry lose out because they are slow to
react. They might not float well in combos, but Lau is faster with his combos. This
means that Lau's greatest enemies are fighters like Jacky, Akira and Kage. The last
two are particularly troublesome in that they have reversal attacks which often
defeat the punch-led Lau. Despite this, he remains a fairly powerful character...
lau's excellent PPPK combo
with a standing punch...
...followed by another, slightly Quicker blow,
which knocks lighter foes right backwards..
it punch allows Lau to move forward the up/forward* I cartwheel kick to the b(
which gets him In range for... which should put anyone on the ground.
^>SEGA SATUK
'JUS
mm ctftt a poaia m im earn mm
ULTIMATE MORTAL KOMBAT 3
In addition to the massive list of moves elsewhere in the mag. here are all the
Kombat Kodes we know at the moment. They should all be entered on the bat-
■creen - player one controls the first three figures, and player two controls
next three. The numbers correspond to the number of times each button
needs to be pressed for the correct symbol to come up.
033-0
Half Energy for Player 1
Half Energy for Player 2
Quarter Energy for Player 1
Quarter Energy for Player 2
Throw Encourager
Throwing Disabled
Blocking Disabled
No Meters
Silent Kombat
Quick Uppercut Recovery
Sans Power (Little energy ir
Dark Kombat
Randper Kombal (Random morphing)
Psycho Kombat (Dark, randper. no meter
no block, quick uppercut)
Unlimited Run
Play Galaga
Show revision number
jnJ,
Text Messages:
717-313
"Rain can be found at the graveyard"
448-844
"Don't jump at me"
133-321
"Skunky!"
OO4-4OO
"Watcha gun do?"
550-550
"Go see Mortal Kombat the live tour!"
383-283
"No Fear"
U3-926
"No knowledge that is not power" 1
987-666
"Hold flippers during casino run"
Winner Fights:
969-14-
Winner Fights Motaro
769-343
Winner Fights Noob Saibot
033-564
Winner Fights Shao Kahn
205-205
Winner Fights Classic Smoke.
This code makes player 1 start each round
with only quarter energy. Just press 1 and C |
seven times
n controller 1 to enter It 1
Kombat Zone Select
004-700
Kahn's Kave
330-033
Desert
002-003
River Kombat ^Q
666-444
Lair Jjb^bI ,
933-933
Portal ^^■P'
091-190
Sell Tower W^g
077-022
Bridge ^U
666-333
rave vara "ImbV
800-220
Kahn's Tower "
600-040
Kombat Temple
050-050
Noob's Stage
8 20 -028
Pit j
343-343
Roof
123-901
Soul Chamber
079-035
Street
880-088
Subway
mr
PANZER DRAGOON ZWEI
As an added bonus (it's great, really), you can kill yourself during the game by
pressing L+R+A+B+C at the same time Okay, so it sounds useless, but if you're
aiming for the maximum 100% kill ratio and you miss an enemy, you can use
this to restart the level, rather than waiting for the baddies to kill you.
GUARDIAN HEROES
To find the hidden challenge at the coliseum, play through until you reach levels
3, 4 or 5 Keep running to the right, only stopping to beat people up when the
screen stops scrolling. Move into the distant plane and keep running until the
end of the stage. You'll notice a small wooden sign, and when you reach it.
you'll skip to the coliseum. If you accept the challenge, you'll fight against
gangs of enemies until you want to leave, meaning that you can build your
experience levels up early on in the gamel
Not only is the regular game completely brilliant, these cheats are fantastic!
If you go the options screen and highlight the speed option and press X. X,
Right, A, Z quickly (Akuma's hidden firecracker move in 5F Alpha), you'll be able
the speed stars up to 8 This makes the game ridiculously fast and dif-
Sic that little wooden signpost on the right?
Dun straight through the level to It and
you'll tnler the hidden coliseum challenge
shown here on the right.
To transform Han into Super Han, you'll need to collect the second magical
sword from the One-Armed Undead warrior on level 8. From the start of the
game, always choose the last option at the end of the levels to get to stage 8,
and beat the warrior to turn into Super Han. He looks the same as before, only
he gets loads of extra experience points, making him faster and more powerful
•••• •
• •••
»•• ■• •• •••• •• ••
•• •• •
•• •• •
•• •• •
• •
• •
• •
• •
• •
• •
• •• •• ••
•• •
• •• •• •4-*"* _
• •
•••«
•• •• •
•• •• •
••••
••••
• •
• ••
• ••• •• WW
1
GAME OF THE MONTH
R^^H
I.CCUI*
mgi
[£39 . 99
■ " •'■ : . '°
1* 1
WTflMM
it of here! Surely thi
A shoot 'em up featuring top pop stais? Get the rock
can't be true? But it is. It features heavenly hairdo-
ly it doesn't, because someone's kidnapped them. What you have to do Is
the howling rock chkkettes so they help you find them in time to play
Just for you.
Anyway, this vastly complicated plot all takes place within the confines of
variety of urban scenarios where you have to blast the living daylights out of al
nasty bad guys and free all the buxom babes over a plethora of levels. Of i
seeing as this features pop stars and everything you may befooled into tr
that the action is all rather good (after all, surely pop stars wouldi
lend their name to something dire. Would they?), but you'd be wr
lust like fellow rockers Motley Crue, Aero smith's first foray into th
videogaming world is a bit of a soft rock tragedy. There's nothing
here that would appeal to either a lover of good games or a lover
Aerosmith. Graphically, it's a bit of a mess and the game itself is
completely unstructured -you just blast at things ur
til the level is
finished, then blast some more when the next level s
If Aerosmith had any sense at all, they would ne
ver have put
their names to something as poor as this. It was bad
enough when it
appeared in the arcades a couple of years back, and v
ith the absence
of the guns used m the coin-op it just becomes a cu
ibersomeand
uneventful game.
Gat tho rock outta hera. Ho, go oo. Wa'vc had
just about enough of your type.
* SEGA SATURN
MlH.'lil'.'i
Rl^H
|lNFOGRAMES
PM
|£39.99
■ .-- ■-t^j
j*+ •
Alone in the dark
2
This was quite popular when it was released on the PC some years ago. Today
though, it's hard to see why- games have moved on at such an incredible rate that
Alone in the Dark seems dated in comparison.
Admittedly, there are a few changes for the European Saturn version, including a
Virtual Ride Sequence, extra texture mapping on the sprites and the removal of a few
bugs, but sadly, these are mainly cosmetic changes.
Although there's not many of these adventure- style games on console at the
moment. Saturn owners probably won't
be thanking Infogrames for bringing this
to their machine. While featuring all the
popularthemes employed in a wander-
about adventure (zombies, death, gore) it
looks dated in comparison to what's on
offer today (D or Myst). Also, the controls
are a bit awkward and when you're doing
things like shooting enemies, you need
pin point accuracy to hit the target.
Still, if you have a lot of patience and
a love of these kinds of games you may
nt from this.
Although just about everyone is trying desperately to release Doom
style games on console, there's very few that are actually any
good. And the ones that ate usually appear on PC ages before anyone
gets around to converting them to console.
Defcon 5 though, has appeared on just about every game platform
from PC to jDO which may lead you in to believing that this is one of
those smash-hit releases that everybody loves. But don't be fooled.
Because although this is one of the only alternatives to playing Doom at
the moment, it's nowhere near in the same league. It may look really
fancy on the surface, but that's about as fat as any positive points go.
And that's not because the game is really tragic or anything It's just that
nothing ever happens. You're supposed to be protecting your colony
from alien invasion and there's never any aliens to shoot -in fact most
of the time there's hardly any evidence that they exist at all. And despite
trying to add to the standard shoot 'em up fare by including strategy
elements (which sees you assigning d raids "surveillance" tasks, etc) the game
remains really the most yawnsome thing ever to appear on Saturn. If you real I
play agreat blasterama then wait a few short months for either Doom or Quake
4fr SEGA SATURN
OUT NOWF2
\
We Ve got lots more on Virtua Fighter Kids
this month, and a few more shots of Virtua
Fighter 3 to keep you happy. And the beat
'em up bonanza continues with Capcom sequels
in the shape of Marvel Super Heroes and SF
Zero 2. Oh, and Cyberbots! Enjoy!
VIRTUA FIGHTER KIDS
Thought that issue 6's VF Kids pictures looked good? Prepare to be blown away
as we take a look at the finished version of the game with lots of lovely screen-
shots to boot
SHORT REPLAY
Within the gan
itself In fart, it
would recogni;
i replay mode that comes into effect when a fighter per
is a very short replay and is shown during the fight
ar to all those short replays fans of martial arts films
FINISHING BLOWS
Each character has specific moves that act as a Finishing Blow. So what makes this dif-
ferent from the average KO? Does it a How you to perform a fatality? Or maybe an Ultra
Combo? Not quite When used on the opponent towards the end of their energy bar.
they will goflying off in a spectacular manner in a similar fashion to Street Fighters
Almost all the stages from VF 2 have made It into it's junior version except for one
stage • Pai's, Pai now has a very distinctive background which involves little toys on
the shelves and some blatant advertising of a well known Japanese drink called
Energen here and there.
Now remember kids, fighting
Is a very bad thing indeed. IF
you have a dispute with
id m tone in the playground
■ Mr pogs or something, try
I -U. .ndb.nic.ok?
VIRTUA FIGHTER 3
We've been unable to get any more information on Virtua Fighter ) as yet (there'll be plenty m
month though from the E3] but just to keep you satisfied here are some more pics.
fl 4fl,&
Si
J
J J
m
'££ mimmi
No. not the three in one Capcom puzzle game from yesteryear but the trio of top
notch Capcom action that could be playing on a Saturn neat you soon.
The next three Saturn games won't disappoint anybody who likes a decent game
or indeed Capcom.
MARVEL SUPER HEROES
The first of the Capcom trio is the flamboyant Marvel Super Heroes. This is the
sequel to the very popular X-Men : Children of Atom, and it drops some of the
more redundant characters and uses instead some of the heroes from the
Infinity Wars series by Marvel. But that's not all. On top of the additional char-
acters of Spiderman, Captain America. Iron Man, Hulk, Shumagorath. and Black
Heart, the bosses from the original X-Men have become selectable! So Magneto
and Juggernaut can be used to rip off your opponents' heads 'But if these two
have become selectable, who are the bosses?!' we hear you cry. In case you
don't know already. Or Doom and Thanos have become the kings of the latest
Marvel/ Capcom game and if the last X-Men is anything to go by, they could be
selectable too!
STREET FIGHTER ZERO 2
If Marvel Super Heroes doesn't suit you. how about Street Fighter Zero (Alpha for UK ;
US punters) 2. So why did Capcom announce the conversion of their most recent CPS
game soclose to it's UK debut date? That's anybody's guess but rest assured, this will
in arcade perfect translation of Sf Zero ). So start saving your
Ctiun-li is back yet again to do bailie In the name of constantly It's Dtialsim, left out In Street Fighter Alpha but returning
successful sequels! his fire breathing best in this sequel.
next
Shh. What we're about to tell you is absolutely top secret. You can't tell any-
one at all, okay? Next month, Sega have some absolutely scorching games
lined up for coverage. We can't tell you what all of them are but look out for:
THE FIRST SHOTS OF SATURN VIRTUA COP 2!
THE FIRST SHOTS OF SATURN FIGHTING VIPERS!
THE LOWDOWN ON THE SATURN'S NEW MODEM
AND INTERNET CONNECTIONS!
W*
CREDITS
Dear Newsie
Crikey! With such top games covered, I really
don't want to miss out on the next issue of
SEGA SATURN MAGAZINE. Be a top chappie
and reserve me a copy would you? Why,
thankyou old bean.
NAME
ADDRESS
SMORETOPL
n ETSTUFF!>
| ISSUE 9 GOES ON SALE JUNE 20TH!
RESERVE YOUR COPY NOW!!!
You can also took forward to a report from the
world's biggest games show - the E3, held in Los
Angeles, A feature from Konami's American head- H
quarters outlining their Saturn release schedule, c
words from the developers of Knights, the results lic ,
of our Time Attack competition, plus an exclusive ^
cover story of gigantic proportions... be ...
SEGA SATURN MAGAZINE USE
Ml
1 DOLBY SURROUND 1
TO TEST ALL SOFTWARE
GBMEP
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SATURN GAMES
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FOLLOWING B A UST Of PfOVKtONAi
MLEASE DATES FOR FORTHCOMING
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NOW AVAILABLE FOR
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9i
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CSk VG - 96% "The Capcom boys done good."
Play Magazine - 93% "A cracking conversion that offers
more hard-hitting appeal than MK3."
Gamesmaster - 93% "Pretenders step aside!"
Playstation Plus - 90% "The speed, graphics, sound and
sheer playability just make it for me."
^~^- i — , CAPCOM
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from years gone by before they are lost forever.
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From the original editors and writers,
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